New And Improved Feint?

Sunday, December 21, 2008

So 'ight, the big buzz for us rogues is our first AoE, Fan of Knives, and our first party buff and aggro misdirect, Tricks of the Trade. Has I had mentioned in a previous post, Feint had become pretty much useless. You know, why use Feint when we have Tricks of the Trade? Well patch 3.0.8 is gonna' change all that.

Feint is getting a new use. Read for yourself...

"Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects."

Fuck yeah! That's 'freakin' awesome. I doubt no one will use Feint to reduce aggro after the patch, but we will use it to reduce AoE damage taken.

It's like this... your in an instance or your in PvP and somethin' starts spittin' out AoE bull shit at you or your group. Activate Feint and, although it doesn't keep you from gettin' hit, it reduced that damage by 50%. Every class, as far as I know, has an AoE now of some kind, so that's gonna' be so useful in PvP and it's gonna' be life saving... yes, life saving, in some of these tough instances and raids where just one target doin' AoE damage can rip you up ('cuz healers aren't the quickest bunch to switch off the tank). So man, I'm lookin' forward to the new and improved Feint.

The only other change is a huge one... one I've known about for the longest time, but wanted to make sure it was really gonna' happen before I talked about it... Fan of Knives is gonna' have it's cooldown removed and it's gonna' deal 150% weapon damage if you're usin' daggers. Oh 'freak yeah. I realize, too, why they gave daggers 150% more weapon damage... not to show dagger luv, but because swords, fist weapons and maces are slow but have high damage. What that means is, even if my daggers have a higher DPS than someone usin' swords, the sword rogue will do more Fan of Knives AoE damage than me because Fan of Knives damage is based off of your weapon damage and not weapon speed and damage (DPS). So Blizzard corrected this by giving a buff to daggers so that daggers will do the same damage as swords.

So, Fan of Knives havin' zero cooldown will be fuckin' awesome. Right now, havin' Fan of Knives use 50 energy, you'll be able use to Fan of Knives once every 5 seconds (assuming you're starting from zero energy), the time it takes your energy to refill. You can do two AoE's instantly pretty much from full energy, but just consider Fan of Knives havin' it's cooldown reduced to 5 seconds to keep it simple. I'm so lookin' forward to that.

And those are the only changes to come to rogues, and that's cool 'cuz those are big changes. We get our AoE "fixed" and we also get defense against harmful AoE's. I'm lookin' forward to this...

Jeaxx
Continue reading New And Improved Feint?

Solo PvE Backstabbin'? I Got You Covered...

Saturday, December 20, 2008

I'll be out tearin' up some target solo and, from time to time, I'll get whispers from "dagger rogues" (as they like to call themselves) after seein' me, askin' how I'm able to do so many Backstabs or what tactics I'm usin'. Tactics, talents and glyphs... that's how I'm able to pull off some crazy shit and I'm gonna' tell you exactly how I do it.

On a single target, I'm able to pull off an Ambush and three, count'em, three Backstabs... all before my target even has a chance to hit me. After that, a level 80 target will be down to 10-20% health by the time they're finally able to face me and, by that time, a quick Eviscerate takes care of'em... all without me takin' hardly any damage.

There are three important factors that have to be there in order to do this shit. Combo points, energy and damage from Ambush and Backstab. But combo points and energy are the most important. Without enough energy and combo points, you won't be able to do this shit in enough time.

Before I tell you what I use and what you'll need to perform this stuff, I'll go over the process. First enter stealth and select your target and activate Premeditation. That gives you 2 combo points on your target instantly. You don't have to use Shadowstep, but Shadowstep is very helpful, not only will it make your Ambush more powerful, but because there's a chance that you'll slow your target down (like Crippling Poison does). Next you'll Ambush your target. You'll always either have 4 to 5 combo points (most of the time you'll have 5). At this point, you'll be down to about 75% energy. Then, you wait about a second or two to regain 90-100% energy. Because of the mini-sprint you get with Shadowstep and hopefully the slowing effect of Ambush, you run from your target slightly so your target can't hit you and wait a second or two to regain energy. You must have 90-100% energy and 5 combo points, if you do, perform Kidney Shot. You're now able to run behind your target and you'll be able to pull off 3 Backstabs before Kidney Shot wears off. From those three Backstabs, you'll then have 3 combo points. By the time your target has time to turn around, you can either finish your target off with an Eviscerate, or if your fighting a real bad ass and their health is above 50%, then just start your fight as normal... which I'll then use one Hemorrhage, then Ghostly Strike and shit... if my target still ain't dead by then, I'll do Gouge Backstabs.

Now, you won't be able to do this without talents and glyphs. So here are the talents that allow me to do this.

Relentless Strikes 5/5

When you use Kidney Shot with five combo points, you'll have a 100% chance to restore 25 energy. This will be needed to have enough energy to perform 3 Backstabs before Cheap Shot wears out.

Opportunity 2/2

Increases damage for both Ambush and Backstab by 20%.

Initiative 3/3

This gives you a 75% chance to add that fifth combo point to your target after doing your Ambush.

Improved Ambush 2/2

Increased your critical strike chance of Ambush by 50%. This is important for the Waylay talent.

Dirty Deeds 2/2

It gives an amazing 35% damage bonus when your target is below 35% health.

Master of Subtlety 3/3

This causes all damage to do 10% more damage for 6 seconds after breaking stealth. This gives your Ambush and Backstabs more power.

Premeditation 1/1

This is the ability (talent) that allows you to put those all important 2 combo points on your target from stealth.

Sinister Calling 5/5

This makes your Backstab do an additional 5% damage.

Waylay 2/2

When you get a critical strike from your Ambush, you reduce their movement speed which can help you "kite" them for about a second or two until you have enough energy to perform your Kidney Shot (will will prevent you from getting hit, keeping your health extremely high after killing your target).

Shadow Step 1/1

This causes you to not only have Shadow Step, but it also gives you 20% more damage to your Ambush and also gives you a mini-sprint that'll help you kite your target, even if Waylay isn't active.

Slaughter from the Shadows 5/5

This reduces the energy cost of Backstab and Ambush by 15.

So those are the talents that let you have the energy, combo points and damage. But there's also a glyph that comes into play.

Glyph of Backstab

This increases your Backstab damage by 20% against stunned targets. This is perfect because, in solo PvE, that's the only way you'll ever be able to Backstab your target, either through Cheap Shot, Kidney Shot or Gouge.

So with all this "math" shit over... let's just go over what this'll allow you to do in a nut shell. You Ambush your target, stun your target, run behind and pull off 3 Backstabs, all without your target hitting you. By that point, you can just finish that bitch off any way you want. I love showin' off against combat rogues when fightin' the same type of targets. Not only will I finish a target off slightly quicker, I'll have like 70% health and the combat will be down to like 20% after a while of fighting. While they've stop to eat or "vanish" because their health drops down and almost die, I'm still goin' out doin' my shit.

It's important to note that, instead of using Kidney Shot and doing Backstabs, I can Eviscerate and use other abilities and take my target out about just as quickly... but, I'll take damage the entire time. So, doing this method not only is cool and it's "show off" type shit, but it really keeps you alive and well, free from most of your target's damgage. That helps you kill more targets without having to heal yourself.

one important thing to realize is that, if your target is stunned, your target can't block, dodge or parry your attacks so your Backstabs will always go through, unless you happen to miss.

This works out perfectly for PvP too, just make sure you do everything perfect... and when doing your Kidney Shot, it may help if you Dismantle melee players so they can't parry or block your Kidney Shot.

So go out there and show off those sexy subtlety skills of yours.

Jeaxx
Continue reading Solo PvE Backstabbin'? I Got You Covered...

Fan of Knives, You So Sexy

Thursday, December 18, 2008

After hittin' 80 ('freak yeah), I've finally got Fans of freakin' Knives! This is our first (and only) AoE (area of effect) attack. Mostly all classes know what an AoE is, because every single 'freakin' class in the game has had them... but us rogues (and no, combat spec and talents are not AoE's). An AoE is an attack that damages anything in the circle, simple as that.

So, we've all been waiting to find out... is Fan of Knives bitchin' or not? It's bitchin'. Now only does it look good, but it also does decent damage. The bad... it uses 50% energy and it has a 10 second cool down. That's a long time. But here's the good, very, very surprising news... 'freakin' Fan of Knives will actually apply poison to your targets! Yeah, no kiddin'... Basically, the way it works is... any targets in a 8 yard radius will get one auto attack hit from both of your weapons. You'll see two attack numbers float above each target... one attack is your main hand weapon and the other is your off hand.

Now here's the interesting thing... this isn't a "magical" attack like most AoE's, this is an actual "weapon" attack so your targets can parry, dodge or block either one of your AoE hits. And that's pretty tight it's like that. And don't worry, both weapons attack at the same time so the odds of both attacks being dodged, parried or blocked are slim.
So back to what we were talkin' 'bout, not only will all weapons attack any targets near you, but each weapon has a chance to poison your target, whatever poison is on your blade at the time. As you can see in the screen shot, there's a lot happening here. I choose to do Fan of Knives near a heroic boss target dummy and level 70 target dummy. The boss is getting hit by my off hand I assume (244) and has parried, dodged or blocked the main hand hit. The level 70 target dummy is getting hit by I assume my main hand (652) and by my off hand (221). But, there's an extra hit there... you can see the poison visual FXs on the target dummy, so clearly that 592 number is my instant poison. 

So not only am I hitting the level 70 target dummy for 873 from my weapon damage, but my instant poison takes the damage to that target up to 1468. Now picture doin' damage to multiple targets. Yeah, now you get how useful Fan of Knives can be.
We understand how it works... now, how's it in action? I wanted to wait to write this until I was able to use it in some heroics. Let me tell ya, it's 'freakin' amazing!.

Tactics for using Fan of Knives is so much different than anything else we've faced because, simply, we've never had an AoE before... so I'm gonna' cover Fan of Knives tactics, both for PvE and PvP in another post later so we can really get into deep.
So is Fan of Knives fuckin' sexy? Yes... Is Fan of Knives fuckin' awesome? Yes... Is it everything we've been hpin' for? Oh 'freak yeah... If you ain't usin' Fan of Knives, you don't know what your missin' baby.

Jeaxx
Continue reading Fan of Knives, You So Sexy

Why Shadow Dance Doesn't Have FXs

Tuesday, December 9, 2008

So, I've figured out why Shadow Dance doesn't have FXs. A lotta' subtlety rogues have complained to me about Shadow Dance not having any FXs, and I even wondered the same thing. But I realized awhile ago why Shadow Dance doesn't have any special FXs like Shadow Step or any of our other abilities do... it's not meant to!

I thought to myself, "Why would Blizzard do this? It used to have special FXs, so why not now?". They knew exactly what they were doing. They did that so that no one can tell when we start the Shadow Dance. They did it to protect and help us while doin' PvP. One of the worst things that can happen to a rogue is being stunned, frozen or somehow locked down in the middle of Shadow Dance. If Shadow Dance had special FXs, it would be a big ass red flag to anyone and everyone around to stun or disable your ass. I mean, can you imagine being Dismantled in the middle of Shadow Dance? Shit... tha'd mess your whole game up!

So, yes, there were special FXs for Shadow Dance, but Blizzard was smart and took it out. I'm so glad they did it. I'm also glad that Ambush and Backstab have the same sound FXs because while you're doing Shadow Dance, no one can tell if you're just doing Backstabs or if you're doing Ambushes (until they look at their health, haha).

Jeaxx
Continue reading Why Shadow Dance Doesn't Have FXs

Off Hand Weapon Speed You Can See

Friday, December 5, 2008

It's hard for a lotta' people to visualize the importance of weapon speed. I mean shit, most people barely understand DPS. But weapon speed is important, not just in how much damage you do in the long run... but it's something you can actually see.

I'm in the process of leveling so, currently, these are the weapons I'm using right now: Wodin's Second-Best Shanker as my main hand dagger and Saronite Ambusher as my off hand dagger. Now what I really love is my Savage Cobalt Slicer sword. I had both the Savage Cobalt Slicer and the Saronite Ambusher made for me with materials I created myself (since I'm a miner). I love the Cobalt, it's such a huge, 'freakin' awesome lookin' sword. And I had it created before my Saronite Ambusher, so I was using it for about two days. Mainly just for looks.

But looks aren't important... damage is. And when talkin' about white damage (damage from your auto attacks), speed is very, very important, especially for your off hand.

I took my blades out on a training dummy, considering my Cobalt is a slow, 2.70 speed and my Ambusher is a 1.70 speed. I let myself just auto attack my target. What's interesting to watch is the speed of your off hand. With my slow, off hand sword, for every main hand dagger hit, my off hand sword would hit, but it would take two main hand dagger hits before my sword would hit again. It's clearly visible that my off hand sword was not hitting as much as my main hand dagger. But with my off hand dagger, the Ambusher, with a quick speed of 1.70, my off hand dagger hit exactly as much as my main hand dagger.

To put it into perspective, here's how many hits were made with my main hand dagger and off hand sword, in let's say 10 seconds.

Main Hand Dagger
Off Hand Sword
Main Hand Dagger
Main Hand Dagger
Off Hand Sword
Main Hand Dagger
Main Hand Dagger
Off Hand Sword
Main Hand Dagger

Here's how it went with my main hand dagger and off hand dagger, for the same amount of time, 10 seconds.

Main Hand Dagger
Off Hand Dagger
Main Hand Dagger
Off Hand Dagger
Main Hand Dagger
Off Hand Dagger
Main Hand Dagger
Off Hand Dagger
Main Hand Dagger
Off Hand Dagger
Main Hand Dagger
Off Hand Dagger

Much more hits were taken place. Now the DPS of the Savage Cobalt Slicer sword is 104.2 and the DPS of the Saronite Ambusher is 106.8, so their damage per second (DPS) is the same, so all this stuff about speed shouldn't matter, right? If this was my main hand weapon, sure, but we're talking about the off hand, and weapons in your off hand do 50% less damage, so this is why you want a weapon that is faster in your off hand so it'll hit more often. "Weapons equipped in the off hand generally do 50% less damage than they would do when equipped in the main hand, and many players equip speedier weapons that hit quicker to mitigate this effect."

So, when it comes to weapon speed, this is something you can actually see for yourself in action. And don't worry, there are swords that have a fast speed for your off hand, like my PvP sword was, but they're rare to come by until you get into PvP rewards or end game type of stuff. It's much easier to just go with daggers for your off hand. (Although I like the animation of a sword in the off hand much better than a dagger in the off hand.)

This outta' clear up any confusion about weapon speed and DPS and how it all works for your character.

Jeaxx
Continue reading Off Hand Weapon Speed You Can See

Tricks of the Trade, My New Bitch

Thursday, December 4, 2008

I've finally tried out the level 75 rogue talent Tricks of the Trade... and man am I lovin' it. Tricks of the Trade is a "misdirect" type of ability that'll let you direct 100% of any aggro directly to someone in your party for 6 seconds. It also gives a 15% damage buff to that target.

Now I've been askin' level 75 and higher rogues what they think of Tricks of the Trade and they all said they haven't been using it. When I asked why, most of them really didn't understand it. And as you can see from the wowhead comments about Tricks of the Trade, there's a lotta' bull shit bein' "taught" about it. Mostly all of the comments were said before WotLK was even released, so how the 'freak you gonna' be talkin' about somethin' you don't know anything about? (yeah, I really doubt they all were beta testers) So I'm gonna' tell you how it really works...

Tricks of the Trade is 'freakin' awesome when you're in a group doin' PvE. Some rules about Tricks of the Trade... You can't use it on yourself. You have to be in a group to use it on other people. You can use it on raid members even if they're not in your group. And one of the most important, Tricks of the Trade becomes disabled (greyed out) if you're grouped with someone who's a much lower level than you.

So 'nough of that; how's it great? The bitch is awesome... it lets you direct all aggro, threat, to any target you want, as well as give our first and only buff to other players. It'll allow you to do one of four things. It'll allow you to pull a target like a hunter's Misdirect does. It'll allow you make the first attack on a target without worrying about the tank "gaining aggro" first. It'll allow you to manage your threat levels if you've got a target on you. And, it'll allow you to force a target into attacking someone in your party you don't like.

There's a lotta' bull shit online about how it's not a "Misdirect" for rogues... but really, it is. They say that, although you can "misdirect" one "mob", all the rest will be on you and "lolol noob, u will be a dead rogue". That's not the truth. If you put Tricks of the Trade on your tank from stealth and then let's say Shadow Step and Ambush in on some targets, any targets that would get pulled will all go for your tank. Now all level 80 warriors now have Heroic Throw, which means that they won't need hunters (or rogues) to do long distance pulls (where charging in on a target would cause problems). But rogues can absolutely do pulls the same exact way hunters have been with Misdirect. If the tank stands back in the group, if you go to your target and attack, they all will run to the tank. But we can also do long range pulls... Simply be in stealth, activate Premeditation, to put two combo points on your target and then get within range for Deadly Throw. Now Deadly Throw slows your target down, so if it's a pull, the other targets will reach your tank before your main target, which isn't really ideal. So, if you're with a group that either has a warrior who hasn't reached level 80, or some other tanking class and you happen to have a hunter in your group, rely on the hunter or warrior to do long distance pulls. You'd rather do an Ambush on your target than a 2 combo point Deadly Throw anyways.

When it comes to making the first strike, Tricks of the Trade is perfect for that. The old saying goes... "Give your tank a few seconds to build aggro until you attack". That's true and not true... A good tank can gain aggro off you regardless of what you do... but, I've noticed a lotta' hybrid classes, druids in bear form or paladins, have trouble keeping aggro, so you did have to give them time to build aggro. So that's where Tricks of the Trade is perfect. Go ahead, go make the first attack... not only will you not be gettin' any aggro, but it'll actually help... yes, help, your tank build aggro that much faster.

And one of the nicest things about Tricks of the Trade is threat management. What would happen before is that, if you got aggro on yourself, let's say from a boss that can tear you up... you would either have to use Evasion or Vanish, or try and use Feint, or... stop attacking so the tank can regain aggro. That sucks, havin' to use cooldowns to keep yourself from getting hit or stop attacking. Now, with Tricks of the Trade, you can put that onto your tank and, instead of using Feint or trying to be "gentle" on your damage, you now wanna' try to do as much immediate damage (such as Eviscerate) because for 6 seconds, the more hurt you dish out, the more the target will get off your ass.

And the best thing is usin' Tricks of the Trade to make a target attack someone that you don't like... you know, someone you want the target to attack, either to give them a tough time or to try 'n' kill. I'll explain in a sec...

So, how to use it. It doesn't break stealth so it's perfectly fine to use it from stealth on your tank and make the first strike. Until Tricks of the Trade becomes more well known, simply link to your party that you'll be using Tricks of the Trade, so there's no confusion or anybody thinking "The rogue isn't waiting for the tank to build aggro, so I don't need to either" kinda' thing. It's so much fun... I've always felt that rogues should be the first one in battle, and now you can. In fact, if your party is smart, they'll want you to do that.

An important talent is Filthy Tricks (Rank 2). It not only reduces your Preparation from 10 minutes to 5 minutes, but it also reduces your Tricks of the Trade from 30 seconds to 20 seconds. That makes Tricks of the Trade available at almost anytime.

For complex pulls when you're not with a level 80 warrior and don't have a hunter, don't be afraid to do the pull yourself... just let your tank know. If you can, move up and sap one of the targets, move back and then do Premeditation and Deadly Throw. If you don't want your target to be slowed, just simply throw your weapon at your target.

It's also good for tagging targets. I was with a group doin' the new Ring of Blood arena in Northren. We were already done with our quests, but we were trying to "tag" the bosses people summoned so that we'd get the XP from the kill (while they still got credit). It wasn't easy 'cuz we had multiple groups in there, all tryin' to do the same thing. I could normally attack the boss first and get it tagged, but the boss would be on me and if I didn't use Evasion, I'd get torn up. Well that's when Tricks of the Trade was perfect... I'd attack the boss and each attack directed the boss to our tank, which not only tagged it for us, it put the boss right on our tank and left me untouched. Gotta' love that...

And one of the funnest things to do is put this on someone in your party who isn't a tank. With the same group in the new Ring of Blood, it was at the stage where guy with the mount comes out. A level 79 druid in feral cat form (I was level 75) from our group kept jumping into the mount each time the mount dropped. This was our 5th time facing this boss and the druid kept getting into the mount... so when it was time to face this boss, instead of putting Tricks of the Trade on our tank, I put it on the druid. Boss turned to the druid and ripped him up, almost killing it. What would you know, 20 seconds later Tricks of the Trade was ready, put it again on the druid and the boss killed the druid this time. Haha... Druid didn't even know it was on'em either. (I explained what I did after the fight and the druid thought it was funny, I had already saved his life a few fights before so he didn't mind.)

Speaking of being creative with Tricks of the Trade, I was the leader of a 5 man in a level 75+ instance... We lost our healer so I had my bud, a level 80, join. Most of us were in this instance to do a quest, to collect a quest item. We originally had five people collecting the quest items, and bein' the leader, I made sure everyone collected the quest items before me. But we were right near the end of the instance and I barely had any quest items, so I needed to grab any and all quest items. I saw one of them off in a corner, right near an elite. I told the group to go back, take this one elite out so I can get the quest item (they were all finished but I wasn't), but my level 80 bud wanted to just rush through the instance, not caring about the quest items. Screw that, that's why we all came here, but because he was a level 80, they all kept falling him and pushing on. Screw this, I'm not gettin' fucked over just 'cuz the level 80's in a rush or the rest of the group finished their quest items.

Tricks of the Trade only has a 20 yard range, really short... so I ran up to the level 80, out of stealth, put Tricks of the Trade on'em, then sprinted to the elite... as soon as the elite came to attack, I used Sinister Strike on it and it immediately made the elite run the level 80 to attack. I was able to loot the item then. Once the elite ran and found my bud, oh... now he tells everyone to attack the elite. Yeah, don't try'ta screw me over.

As you can see, you can use Tricks of the Trade in very creative ways. Just be aware that an icon floats over your head so everyone can see when you're using Tricks of the Trade. But, the good thing is that you'll be using it enough that if you do put it on yourself in an "evil" way, people will probably just think your putting it on the tank, or not think anything of it at all. And, if someone does say "Hey, you put that buff on me and that's why I was attacked!" you just say "Sorry, I was trying to target the tank." Haha, ohh, so fuckin' nice 'n' evil.

This ability functions like healing abilities do (I assume), where you can apply this ability to a party member without having to be off your target. When you click Tricks of the Trade, a "select target" icon comes up and you select your party member. You can select your target on screen, like if your tank's in front of you, but I don't recommend that because it's too hard to target someone on screen and you can easily miss and hit someone else in your party. Instead, click it and select your party member's icon to the right of your screen. It's much faster and more reliable (that's how healers heal). You can target your party member and then click the ability and it'll go directly on your party member, but you really shouldn't have a party member targeted... you should have an enemy targeted, simple as that. Because of that, this is one ability I'm not key binding to my keyboard because I already need to use WoW's cursor. If you are in a raid, but your main tank isn't in your group, you can "set focus" to that person to put their icon on screen.

Now, Tricks of the Trade is really only for PvE, it's not for PvP. Of course, with players, there is no threat or aggro, so that goes out the window. You can put buffs on players, give them 15% damage boost... but, you really just need to worry about yourself. Although if you happen to be in stealth and are walking pass someone in a battleground fighting someone, it's safe to put Tricks of the Trade on that person and know it won't break stealth or commit you to the fight.

As you can see, there are so many creative ways to use Tricks of the Trade and I'm sure there will be many stories that'll come out from this ability. Use it for good... use it for evil... it's up to you.

Jeaxx
Continue reading Tricks of the Trade, My New Bitch

Raiding: Rockin' It Subtlety Style

Tuesday, November 18, 2008
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